StarCraft is a real-time strategy video game, placing the player in command of extraterrestrial races fighting against each other for control of resources, terrain and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies...
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StarCraft is a real-time strategy video game, placing the player in command of extraterrestrial races fighting against each other for control of resources, terrain and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing.
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