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Get acquainted with the fundamentals of rigging in the entertainment industry and develop your skills!
“An Introduction to Rigging in the Entertainment Industry” is an introductory book for anyone who wants to build a basic understanding of rigging - the techniques used in animation, games, and visual effects. Whether you are new to rigging or want to clarify and supplement your existing knowledge, this publication offers an overview of important topics from fundamental principles to practically oriented insights.
With this book you will gain a better understanding of how skeletons and control systems for digital characters and objects are designed. The information you acquire can help streamline your workflows and improve the quality of results depending on the software used and your practice. The publication is written to be comprehensible while covering key rigging areas.
Key product benefits:
- Introduction to rigging especially suitable for beginners and intermediate readers.
- Practical tips and procedures that can make rig creation easier.
- Explanation of basic concepts useful for understanding rig creation for film and game projects.
- Broadening your overview of the field of digital animation and visual effects.
- Inspiration for further study for anyone who wants to progressively develop their skills.
General product features:
- Overview of basic rigging techniques.
- Suitable as a textbook or reference guide.
- Emphasis on readability and practical use.
- Professionally focused content with relevance to common industry practice.
- Useful for students, professionals, and digital animation enthusiasts.
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